It's definitely good if you are making a Melee robot, or find yourself shooting your own bot frequently. The first gives companions +20% damage and makes you invulnerable to their attacks, while Rank 2 gives a minor +20 Damage/Energy Resistance to the robot companion and makes them invulnerable to your attacks. However, you need to decide if the perks beyond the first are really worth it. You can see the carry weight and damage resistance applied through the building menu. Yes, Inspirational does work with the new robot companions. Even the explosive minigun (unstable mod) will fail to impress when compared to melee weapons with plenty of spiked parts that increase bleed, or otherwise boost melee damage as with parts on the arms. A regular gatling gun is going to fail miserably in comparison to a laser gatling that is being boosted by voltaic parts. The main bonuses are increases to Melee or Energy weapon damage. While there's the obvious - outfitting a Sentry bot with a couple Fat Man launchers to fire nukes during battle, the other means of making a great combat bot are to stack bonuses for a weapon type. You can also choose to add bleed effects to melee.Ĭhoosing Weapons: Building a Strong Combat Robot If you use them on arms, they also increase melee damage. Voltaic parts increase energy weapon damage. You can customize Curie (pre-Synth) or even Codsworth if you like, just be sure about this before doing it as it may affect them permanently. They can even steal your kills to the point it's a bit annoying when you're trying to level up. Stacking these effects is key to creating high-damage robots that will help a lot in combat. There are pieces that increase melee and energy damage, or cause opponents to bleed. When you want a build that will function in combat, that's where good design becomes more important. Remembering that Sentry legs may cause you to leave your robot behind is important, but the rest is all about improving capacity. Since the robots are indestructible (aside from unstable upgrades, more on that later), you can easily create a bot that will serve as a pack mule. If you do not care about your companion's stats in combat, it's very easy to make a really high capacity robot that will lug around junk for you. It's actually somewhat challenging as the robots scale with your level.Īutomatron's Robot Design Offers Flexibility However, you can make a good companion after the very first quest and put the rest off until later. Continuing through the quest will eventually unlock all the parts for you, so it's recommended. This guide assumes you've already done that, as you'll need the workbench to tinker bots. I've got a full walkthrough to getting started in Automatron here. This will give you the first quest, which unlocks the Robot Workbench. In order to begin building robots, you must be level 15 and have followed Ada's distress signal which you can pick up on the radio. As with weapon mods, you are able to use those that you find in new bots without consuming materials so some players will be able to scrape by with none of these Perks. Some of the Armor mods require you to dabble in Armorer and weapons Gun Nut. Want a good melee Robot? You'll probably need some investment in Blacksmith to do that. There are far, far too many and your choices will be limited by your character's Perks. I've come up with some solid info from gameplay testing and playing around the bots and will share all I've learned in this guide, though I will not list every robot part. This Guide will give you general advice on how to make a good companion that suits your needs. Every part boosts bleed effects it's a good build for survival difficulty.Īutomatron's main draw for many will be the new robot companions we are able to customize through the new Robot Workbench. Comment on the appropriate page if you have a tip to share with other readers.įallout 4 Automatron: Robots Creating Your Perfect Automatron Companion A heavily-modified melee robot in Automatron. There is much more to this DLC, it will just take time to write it all. I've written over a dozen in just a week and plan to continue. See a full list of guides on the Nuka World page. Faction Perks and New SPECIAL Ranks in Nuka World.New - Nuka World Endings Guide - Options and Benefits.For New Players - Read the walkthrough.New - Scav Magazine - All locations and details.New - A guide to making a Pistol/Gunslinger Build.I'm writing a Guide to Nuka World, piece by piece.
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